This was achieved through public-facing knowledge exchange events that led to hybrid art workshops for children to imagine and shape possible 'digital good' futures, where technology use was ethical, responsible, and inclusive. In doing so, the project contributed to the Digital Good Network by working directly with children who were generally marginalised in the development of emerging technologies and software, and specifically in relation to research about digital good. Additionally, many children in deprived areas were invisible due to their lack of home Wi-Fi access and limited means to use, often shared, technologies.
The research utilised interdisciplinary creative methods drawn from arts education, which are currently under-taught in formal primary and secondary education yet create opportunities for experimentation, critique, and self-expression – elements fundamentally linked to better well-being.